Summary

General Principles

Reflection

Law of reflection: θr=θi

The figure consists of two parts that illustrate specular and mirror like reflection.

Reflection can be specular (mirror-like) or diffuse (from rough surfaces).

Plane mirrors: A virtual image is formed at P′ with s′=s.

Refraction

Snell’s law of refraction:

n1 sin θ1=n2 sin θ2

Index of refraction is n=c/v.

The ray is closer to the normal on the side with the higher index of refraction.

If n2<n1, total internal reflection (TIR) occurs when the angle of incidence θ1≥θc=sin−1(n2/n1).

The figure illustrates the refraction of a light ray passing from one medium to the other with different refractive indices.

Important Concepts

The ray model of light

Light travels along straight lines, called light rays, at speed v=c/n.

A light ray continues forever unless an interaction with matter causes it to reflect, refract, scatter, or be absorbed.

Light rays come from objects. Each point on the object sends rays in all directions.

The eye sees an object (or an image) when diverging rays are collected by the pupil and focused on the retina.

Ray optics is valid when lenses, mirrors, and apertures are larger than ≈1 mm.

Image formation

If rays diverge from P and interact with a lens or mirror so that the refracted/reflected rays converge at P′, then P′ is a real image of P.

The figure illustrates the formation of real images due to reflection or refraction of light.

If rays diverge from P and interact with a lens or mirror so that the refracted/reflected rays diverge from P′ and appear to come from P′, then P′ is a virtual image of P.

Spherical surface: Object and image distances are related by

n1s+n2s′=n2−n1R

Plane surface: R→∞, so s′=−(n2/n1)s.

Applications

Ray tracing

3 special rays in 3 basic situations:

The figure consists of three parts that illustrate the formation of an image when a light ray passes through a lens.

Magnification: m=−s′s

m is + for an upright image, − for inverted.

The height ratio is h′/h=|m|.

Thin lenses

The image and object distances are related by

1s+1s′=1f

where the focal length is given by the lens maker’s equation:

1f=(n−1)(1R1−1R2)
R + for surface convex toward object − for concave
f + for a converging lens − for diverging
s′ + for a real image − for virtual
The figure illustrates the formation of real image using converging lens.

Spherical mirrors

The image and object distances are related by

1s+1s′=1f
R, f + for concave mirror − for convex
s′ + for a real image − for virtual

Focal length f=R/2

The figure illustrates the ray diagram of light rays falling on a spherical concave mirror.

Terms and Notation