No collision is perfectly elastic, although collisions between two very hard objects (metal spheres) or between two springs (such as a collision on an air track) come close. Collisions can be perfectly inelastic, although many real-world inelastic collisions exhibit a small residual bounce. Thus perfectly elastic and perfectly inelastic collisions are models of collisions in which we simplify reality in order to gain understanding without getting bogged down in the messy details of real collisions.
For two colliding objects.
Represent the objects as elastic objects moving in a straight line.
In a perfectly inelastic collision, the objects stick and move together. Kinetic energy is transformed into thermal energy.Mathematically:
In a perfectly elastic collision, the objects bounce apart with no loss of energy.
Mathematically:
If object 2 is initially at rest, then
If both objects are moving, use the Galilean transformation to transform the velocities to a reference frame in which object 2 is at rest.
Limitations: Model fails if the collision is not head-on or cannot reasonably be approximated as a “thud” or as a “perfect bounce.”
Workbook Exercise 22