There’s something different about the quantity in Equation 9.17. We’ve spent many chapters adding vectors, but this is the first time we’ve multiplied two vectors. Multiplying vectors is not like multiplying scalars. In fact, there is more than one way to multiply vectors. We will introduce one way now, the dot product.
FIGURE 9.8 shows two vectors, and , with angle between them. We define the dot product of and as
A dot product must have the dot symbol between the vectors. The notation , without the dot, is not the same thing as . The dot product is also called the scalar product because the value is a scalar. Later, when we need it, we’ll introduce a different way to multiply vectors called the cross product.
The dot product depends on the orientation of the vectors. FIGURE 9.9 shows five different situations, including the three “special cases” where , and .
NOTE The dot product of a vector with itself is well defined. If (i.e., is a copy of ), then . Thus .
Compute the dot product of the two vectors in FIGURE 9.10.
SOLVE The angle between the vectors is , so
Like vector addition and subtraction, calculating the dot product of two vectors is often performed most easily using vector components. FIGURE 9.11 reminds you of the unit vectors and that point in the positive x-direction and positive y-direction. The two unit vectors are perpendicular to each other, so their dot product is . Furthermore, because the magnitudes of and are 1, and .
In terms of components, we can write the dot product of vectors and as
Multiplying this out, and using the results for the dot products of the unit vectors:
That is, the dot product is the sum of the products of the components.
Compute the dot product of and .
SOLVE FIGURE 9.12 shows vectors and . We could calculate the dot product by first doing the geometry needed to find the angle between the vectors and then using Equation 9.18. But calculating the dot product from the vector components is much easier. It is
Looking at Equation 9.17, the work done by a constant force, you should recognize that it is the dot product of the force vector and the displacement vector:
This definition of work is valid for a constant force.
A 70 kg skier is gliding at when he starts down a very slippery 50-m-long, slope. What is his speed at the bottom?
MODEL Model the skier as a particle and interpret “very slippery” to mean frictionless. Use the energy principle to find his final speed.
VISUALIZE FIGURE 9.13 shows a pictorial representation.
SOLVE The only forces on the skier are and . The normal force is perpendicular to the motion and thus does no work. The work done by gravity is easily calculated as a dot product:
Notice that the angle between the vectors is , not . Then, from the energy principle, we find
NOTE While in the midst of the mathematics of calculating work, do not lose sight of what the energy principle is all about. It is a statement about energy transfer: Work causes a particle’s kinetic energy to either increase or decrease.