4.2.2 The Projectile Motion Model

Projectile motion is an ideal that’s rarely achieved by real objects. Nonetheless, the projectile motion model is another important simplification of reality that we can add to our growing list of models.

MODEL 4.1 Projectile motion

The figure illustrates a projectile motion graph to explain the projectile motion.

For motion under the influence of only gravity.

  • Model the object as a particle launched with speed v0 at angle θ:

  • Mathematically:

    • Uniform motion in the horizontal direction with vx=v0 cos θ.

    • Constant acceleration in the vertical direction with ay=−g.

    • Same Δt for both motions.

  • Limitations: Model fails if air resistance is significant.

Workbook Exercise 9

PROBLEM-SOLVING STRATEGY 4.1
Projectile motion problems

MODEL Is it reasonable to ignore air resistance? If so, use the projectile motion model.

VISUALIZE Establish a coordinate system with the x-axis horizontal and the y-axis vertical. Define symbols and identify what the problem is trying to find. For a launch at angle θ, the initial velocity components are vix=v0 cos θ and viy=v0 sin θ.

SOLVE The acceleration is known: ax=0 and ay=−g. Thus the problem is one of two-dimensional kinematics. The kinematic equations are

Horizontal Vertical
xf=xi+vix Δt yf=yi+viy Δt−12g(Δt)2
vfx=vix=constant vfy=viy−g Δt

Δt is the same for the horizontal and vertical components of the motion. Find Δt from one component, then use that value for the other component.

REVIEW Check that your result has correct units and significant figures, is reasonable, and answers the question.

EXAMPLE 4.5 Jumping frog contest

Frogs, with their long, strong legs, are excellent jumpers. And thanks to the good folks of Calaveras County, California, who have a jumping frog contest every year in honor of a Mark Twain story, we have very good data on how far a determined frog can jump.

High-speed cameras show that a good jumper goes into a crouch, then rapidly extends his legs by typically 15 cm during a 65 ms push off, leaving the ground at a 30° angle. How far does this frog leap?

MODEL Model the push off as linear motion with uniform acceleration. A bullfrog is fairly heavy and dense, so ignore air resistance and model the leap as projectile motion.

VISUALIZE This is a two-part problem: linear acceleration followed by projectile motion. A key observation is that the final velocity for pushing off the ground becomes the initial velocity of the projectile motion. FIGURE 4.15 shows a separate pictorial representation for each part. Notice that we’ve used different coordinate systems for the two parts; coordinate systems are our choice, and for each part of the motion we’ve chosen the coordinate system that makes the problem easiest to solve.

FIGURE 4.15 Pictorial representations of the jumping frog.

The figure consists of two parts that pictorially represent a frog undergoing linear motion while pushing of the ground and undergoing projectile motion while in flight.

SOLVE While pushing off, the frog travels 15 cm=0.15 m in 65 ms=0.065 s. We could find his speed at the end of pushing off if we knew the acceleration. Because the initial velocity is zero, we can find the acceleration from the position-acceleration-time kinematic equation:

x1=x0+v0x Δt+12ax(Δt)2=12ax(Δt)2ax=2x1(Δt)2=2(0.15 m)(0.065 s)2=71 m/s2

This is a substantial acceleration, but it doesn’t last long. At the end of the 65 ms push off, the frog’s velocity is

v1x=v0x+ax Δt=(71 m/s2)(0.065 s)=4.62 m/s

We’ll keep an extra significant figure here to avoid round-off error in the second half of the problem.

The end of the push off is the beginning of the projectile motion, so the second part of the problem is to find the distance of a projectile launched with velocity v ⃗0=(4.62 m/s, 30°). The initial x- and y-components of the launch velocity are

v0x=v0 cos θ    v0y=v0 sin θ

The kinematic equations of projectile motion, with ax=0 and ay=−g, are

x1=x0+v0x Δty1=y0+v0y Δt−12g(Δt)2=(v0 cos θ)Δt=(v0 sin θ)Δt−12g(Δt)2

We can find the time of flight from the vertical equation by setting y1=0:

0=(v0 sin θ)Δt−12g(Δt)2=(v0 sin θ−12g Δt)Δt

and thus

Δt=0  or  Δt=2v0 sin θg

Both are legitimate solutions. The first corresponds to the instant when y=0 at the launch, the second to when y=0 as the frog hits the ground. Clearly, we want the second solution. Substituting this expression for Δt into the equation for x1 gives

x1=(v0 cos θ) 2v0 sin θg=2v02 sin θ cos θg

We can simplify this result with the trigonometric identity 2 sin θ cos θ=sin(2θ). Thus the distance traveled by the frog is

x1=v02 sin(2θ)g

Using v0=4.62 m/s and θ=30°, we find that the frog leaps a distance of 1.9 m.

REVIEW 1.9 m is about 6 feet, or about 10 times the frog’s body length. That’s pretty amazing, but true. Jumps of 2.2 m have been recorded in the lab. And the Calaveras County record holder, Rosie the Ribeter, covered 6.5 m—21 feet—in three jumps!

The distance a projectile travels is called its range. As Example 4.5 found, a projectile that lands at the same elevation from which it was launched has

range=v02 sin(2θ)g (4.15)

The maximum range occurs for θ=45°, where sin(2θ)=1. But there’s more that we can learn from this equation. Because sin(180°−x)=sin x, it follows that sin(2(90°−θ))=sin(2θ). Consequently, a projectile launched either at angle θ or at angle (90°−θ) will travel the same distance over level ground. FIGURE 4.16 shows several trajectories of projectiles launched with the same initial speed.

FIGURE 4.16 Trajectories of a projectile launched at different angles with a speed of 99 m/s.

The figure illustrates the curved trajectories of a projectile launched at five different angles graphed on the x y coordinate plane.
FIGURE 4.16 Full Alternative Text

NOTE   Equation 4.15 is not a general result. It applies only in situations where the projectile lands at the same elevation from which it was fired.