Baseballs and tennis balls flying through the air, Olympic divers, and daredevils shot from cannons all exhibit what we call projectile motion. A projectile is an object that moves in two dimensions under the influence of only gravity. Projectile motion is an extension of the free-fall motion we studied in Chapter 2. We will continue to neglect the influence of air resistance, leading to results that are a good approximation of reality for relatively heavy objects moving relatively slowly over relatively short distances. As we’ll see, projectiles in two dimensions follow a parabolic trajectory like the one seen in FIGURE 4.9.
The start of a projectile’s motion, be it thrown by hand or shot from a gun, is called the launch, and the angle of the initial velocity above the horizontal (i.e., above the x-axis) is called the launch angle. FIGURE 4.10 illustrates the relationship between the initial velocity vector and the initial values of the components and . You can see that
where is the initial speed.
NOTE A projectile launched at an angle below the horizontal (such as a ball thrown downward from the roof of a building) has negative values for and . However, the speed is always positive.
Gravity acts downward, and we know that objects released from rest fall straight down, not sideways. Hence a projectile has no horizontal acceleration, while its vertical acceleration is simply that of free fall. Thus
In other words, the vertical component of acceleration is just the familiar of free fall, while the horizontal component is zero. Projectiles are in free fall.
To see how these conditions influence the motion, FIGURE 4.11 shows a projectile launched from with an initial velocity . The value of never changes because there’s no horizontal acceleration, but decreases by every second. This is what it means to accelerate at per second.
You can see from Figure 4.11 that projectile motion is made up of two independent motions: uniform motion at constant velocity in the horizontal direction and free-fall motion in the vertical direction. The kinematic equations that describe these two motions are simply Equations 4.11 with and .
A stunt man drives a car off a 10.0-m-high cliff at a speed of . How far does the car land from the base of the cliff?
MODEL Model the car as a particle in free fall. Assume that the car is moving horizontally as it leaves the cliff.
VISUALIZE The pictorial representation, shown in FIGURE 4.12, is very important because the number of quantities to keep track of is quite large. We have chosen to put the origin at the base of the cliff. The assumption that the car is moving horizontally as it leaves the cliff leads to and .
SOLVE Each point on the trajectory has x- and y-components of position, velocity, and acceleration but only one value of time. The time needed to move horizontally to is the same time needed to fall vertically through distance . Although the horizontal and vertical motions are independent, they are connected through the time t. This is a critical observation for solving projectile motion problems. The kinematics equations with and are
We can use the vertical equation to determine the time needed to fall distance
We then insert this expression for t into the horizontal equation to find the distance traveled:
REVIEW The cliff height is and the initial speed is . Traveling before hitting the ground seems reasonable.
The x- and y-equations of Example 4.4 are parametric equations. It’s not hard to eliminate t and write an expression for y as a function of x. From the equation, . Substituting this into the equation, we find
The graph of is a parabola, so Equation 4.14 represents an inverted parabola that starts from height . This proves, as we asserted previously, that a projectile follows a parabolic trajectory.