4.1.1 Acceleration Graphically

In 《 SECTION 1.5 we defined the average acceleration a⃗avg of a moving object to be

a⃗avg=Δv ⃗Δt (4.8)

From its definition, we see that a⃗ points in the same direction as Δv⃗, the change of velocity. As an object moves, its velocity vector can change in two possible ways:

  1. The magnitude of v ⃗ can change, indicating a change in speed, or

  2. The direction of v ⃗ can change, indicating that the object has changed direction.

Chapters 1 and 2 considered only the acceleration of changing speed. The acceleration of changing direction can be determined by finding the direction of Δv ⃗. If an object changes from velocity v ⃗a to velocity v ⃗b, its change of velocity Δv ⃗=v ⃗b−v ⃗a can be written as v ⃗b=v ⃗a+Δv ⃗. Thus Δv ⃗ is the vector that must be added to v ⃗a to get v ⃗b. Tactics Box 4.1 shows how to use graphical vector addition to find the acceleration vector.

TACTICS BOX 4.1 Finding the acceleration vector

To find the acceleration between velocity v→a and velocity v→b:

The figure illustrates the motion diagram of an object with two velocity vector arrows.

1 Draw velocity vectors v→a and v→b with their tails together.

The figure illustrates two velocity vector arrows.

2 Draw the vector from the tip of v→a to the tip of v→b. This is Δv→ because v→b=v→a+Δv→.

The figure illustrates three velocity vector arrows.

3 Return to the original motion diagram. Draw a vector at the middle dot in the direction of Δv→; label it a→. This is the average acceleration between v→a and v→b.

The figure illustrates the motion diagram of an object with two velocity vector arrows and an acceleration vector arrow.

Workbook Exercises 1–4

Our everyday use of the word “accelerate” means “speed up.” The mathematical definition of acceleration—the rate of change of velocity—also includes slowing down, as you learned in Chapter 2, as well as changing direction. All these are motions that change the velocity.

EXAMPLE 4.2 Through the valley

A ball rolls down a long hill, through the valley, and back up the other side. Draw a complete motion diagram of the ball.

MODEL Model the ball as a particle.

VISUALIZE FIGURE 4.4 is the motion diagram. Where the particle moves along a straight line, it speeds up if a ⃗ and v ⃗ point in the same direction and slows down if a ⃗ and v ⃗ point in opposite directions. This important idea was the basis for the one-dimensional kinematics we developed in Chapter 2. When the direction of v ⃗ changes, as it does when the ball goes through the valley, we need to use Tactics Box 4.1 to find the direction of Δv ⃗ and thus of a ⃗. The procedure is shown at one point in the motion diagram. Notice that a ⃗ is perpendicular to the trajectory at the bottom point where only the direction, not the speed, is changing. We’ll return to this idea when we discuss circular motion.

FIGURE 4.4 The motion diagram of the ball of Example 4.2.

The figure illustrates the motion diagram of a ball rolling down the hill, through a valley, and back up the other side. The ball follows a curved path that resembles a parabola open upward.

FIGURE 4.5 shows that an object’s acceleration vector can be decomposed into a component parallel to the velocity—that is, parallel to the direction of motion—and a component perpendicular to the velocity. a→∥ is the piece of the acceleration that causes the object to change speed, speeding up if a→∥ points in the same direction as v ⃗, slowing down if they point in opposite directions. a⃗⊥ is the piece of the acceleration that causes the object to change direction. An object changing direction always has a component of acceleration perpendicular to the direction of motion.

FIGURE 4.5 Analyzing the acceleration vector.

The figure illustrates the parallel and perpendicular components of an acceleration vector of an object with a curved trajectory.

Looking back at Example 4.2, we see that a⃗ is parallel to v ⃗ on the straight portions of the hill where only speed is changing. At the very bottom, where the ball’s direction is changing but not its speed, a⃗ is perpendicular to v ⃗. The acceleration is angled with respect to velocity—having both parallel and perpendicular components—at those points where both speed and direction are changing.