Chapter 3 Vectors and Coordinate Systems

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Wind has both a speed and a direction, hence the motion of the wind is described by a vector.

In This Chapter, you will learn how vectors are represented and used.

What is a vector?

A vector is a quantity with both a size—its magnitude—and a direction. Vectors you’ll meet in the next few chapters include position, displacement, velocity, acceleration, force, and momentum.

《 LOOKING BACK Tactics box 1.1 on vector addition

The figure illustrates the characteristics of a vector quantity.

How are vectors added and subtracted?

Vectors are added “tip to tail.” The order of addition does not matter. To subtract vectors, turn the subtraction into addition by writing A⃗−B→=A⃗+(−B⃗). The vector −B⃗ is the same length as B⃗ but points in the opposite direction.

The figure illustrates the tip to tail method of addition of two vectors.

What are unit vectors?

Unit vectors define what we mean by the +x- and +y-directions in space.

  • A unit vector has magnitude 1.

  • A unit vector has no units.

Unit vectors simply point.

The figure illustrates unit vectors using the x y coordinate plane.

What are components?

Components of vectors are the pieces of vectors parallel to the coordinate axes—in the directions of the unit vectors. We write

E⃗=Ex î+Ey ĵ

Components simplify vector math.

The figure illustrates the components of a vector labeled vector E using the x y coordinate plane.

How are components used?

Components let us do vector math with algebra, which is easier and more precise than adding and subtracting vectors using geometry and trigonometry. Multiplying a vector by a number simply multiplies all of the vector’s components by that number.

C⃗=2A⃗+3B⃗means{ Cx=2Ax+3BxCy=2Ay+3By

How will I use vectors?

Vectors appear everywhere in physics and engineering—from velocities to electric fields and from forces to fluid flows. The tools and techniques you learn in this chapter will be used throughout your studies and your professional career.

Learning Objectives

After studying this chapter, you should be able to

  1. 3.1 Add and subtract vectors graphically.

  2. 3.2 Decompose a vector into its components.

  3. 3.3 Use unit vectors.

  4. 3.4 Perform vector math with vector components.