2.7 Advanced Topic: Instantaneous Acceleration

Although the constant-acceleration model is very useful, real moving objects only rarely have constant acceleration. For example, FIGURE 2.36a is a realistic velocity-versus-time graph for a car leaving a stop sign. The graph is not a straight line, so this is not motion with constant acceleration.

FIGURE 2.36 Velocity and acceleration graphs of a car leaving a stop sign.

The figure illustrates two graphs labeled ("a") and (b) that depict the velocity- and acceleration-versus-time graphs of a car leaving a stop sign.
FIGURE 2.36 Full Alternative Text

We can define an instantaneous acceleration much as we defined the instantaneous velocity. The instantaneous velocity at time t is the slope of the position-versus-time graph at that time or, mathematically, the derivative of the position with respect to time. By analogy: The instantaneous acceleration as is the slope of the line that is tangent to the velocity-versus-time curve at time t. Mathematically, this is

as=dvsdt=slope of the velocity-versus-time graph at time t (2.27)

FIGURE 2.36b applies this idea by showing the car’s acceleration graph. At each instant of time, the value of the car’s acceleration is the slope of its velocity graph. The initially steep slope indicates a large initial acceleration. The acceleration decreases to zero as the car reaches cruising speed.

The reverse problem—to find the velocity vs if we know the acceleration as at all instants of time—is also important. Again, with analogy to velocity and position, we have

vfs=vis+∫titfasdt (2.28)

The graphical interpretation of Equation 2.28 is

vfs=vis+area under the acceleration curve as between ti and tf (2.29)

EXAMPLE 2.17 Finding velocity from acceleration

FIGURE 2.37 shows the acceleration graph for a particle with an initial velocity of 10 m/s. What is the particle’s velocity at t=8 s?

FIGURE 2.37 Acceleration graph for Example 2.17.

The figure illustrates an acceleration-versus-time graph of a particle.

MODEL We’re told this is the motion of a particle.

VISUALIZE FIGURE 2.37 is a graphical representation of the motion.

SOLVE The change in velocity is found as the area under the acceleration curve:

vfs=vis+area under the acceleration curve as between ti and tf

The area under the curve between ti=0 s and tf=8 s can be subdivided into a rectangle (0 s≤t≤4 s) and a triangle (4 s≤ t≤8 s). These areas are easily computed. Thus

vs(at t=8s)=10 m/s+(4 m/s2)(4s)+12(4 m/s2)(4s)=34 m/s

EXAMPLE 2.18 A realistic car acceleration

Starting from rest, a car takes T seconds to reach its cruising speed vmax. A plausible expression for the velocity as a function of time is

vx(t)={vmax(2tT−t2T2)t≤Tvmaxt≥T
  1. Demonstrate that this is a plausible function by drawing velocity and acceleration graphs.

  2. Find an expression for the distance traveled at time T in terms of T and the maximum acceleration amax.

  3. What are the maximum acceleration and the distance traveled for a car that reaches a cruising speed of 15 m/s in 8.0 s?

MODEL Model the car as a particle.

VISUALIZE FIGURE 2.38a shows the velocity graph. It’s an inverted parabola that reaches vmax at time T and then holds that value. From the slope, we see that the acceleration should start at a maximum value amax, steadily decrease until T, and be zero for t>T.

FIGURE 2.38 Velocity and acceleration graphs for Example 2.18.

The figure consists of two parts labeled ("a") and (b) that depict a velocity-versus-time graph and an acceleration-versus-time graph of a car.

SOLVE a. We can find an expression for ax by taking the derivative of vx. Starting with t≤T, and using Equation 2.6 for the derivatives of polynomials, we find

ax=dvxdt=vmax(2T−2tT2)=2vmaxT(1−tT)=amax(1−tT)

where amax=2vmax/T. For t≥T, ax=0. Altogether,

ax(t)={ amax(1−tT)t≤T0t≥T

This expression for the acceleration is graphed in FIGURE 2.38b. The acceleration decreases linearly from amax to 0 as the car accelerates from rest to its cruising speed.

b. To find the position as a function of time, we need to integrate the velocity (Equation 2.11) using Equation 2.13 for the integrals of polynomials. At time T, when cruising speed is reached,

xT=x0+∫0Tvxdt=0+2vmaxT∫0Tt dt−vmaxT2∫0Tt2dt=2vmaxTt22|0T−vmaxT2t33|0T=vmaxT−13vmaxT=23vmaxT

Recalling that amax=2vmax/T, we can write the distance traveled as

xT=23vmaxT=13(2vmaxT)T2=13amaxT2

If the acceleration stayed constant, the distance would be 12aT2. We have found a similar expression but, because the acceleration is steadily decreasing, with a smaller fraction in front.

c. With vmax=15 m /s and T=8.0 s, realistic values for city driving, we find

amax=2vmaxT=2(15 m/s)8.0 s=3.75 m/s2xT=13amaxT2=13(3.75 m/s2)(8.0 s)2=80 m

REVIEW 80 m in 8.0 s to reach a cruising speed of 15 m /s ≈ 30 mph is very reasonable. This gives us good reason to believe that a car’s initial acceleration is ≈ 13g.

CHAPTER 2 CHALLENGE EXAMPLE Rocketing along

A rocket sled accelerates along a long, horizontal rail. Starting from rest, two rockets burn for 10 s, providing a constant acceleration. One rocket then burns out, halving the acceleration, but the other burns for an additional 5 s to boost the sled’s speed to 625 m/s. How far has the sled traveled when the second rocket burns out?

MODEL Model the rocket sled as a particle with constant acceleration.

VISUALIZE FIGURE 2.39 shows the pictorial representation. This is a two-part problem with a beginning, an end (the second rocket burns out), and a point in between where the motion changes (the first rocket burns out).

FIGURE 2.39 The pictorial representation of the rocket sled.

A pictorial representation of the motion of a rocket sled.

SOLVE The difficulty with this problem is that there’s not enough information to completely analyze either the first or the second part of the motion. A successful solution will require combining information about both parts of the motion, and that can be done only by working algebraically, not worrying about numbers until the end of the problem. A well-drawn pictorial representation and clearly defined symbols are essential.

The first part of the motion, with both rockets firing, has acceleration a0x. The sled’s position and velocity when the first rocket burns out are

x1=x0+v0x Δt+12 a0x(Δt)2=12 a0x t1 2 v1x=v0x+a0x Δt=a0x t1

where we simplified as much as possible by knowing that the sled started from rest at the origin at t0=0 s. We can’t compute numerical values, but these are valid algebraic expressions that we can carry over to the second part of the motion.

From t1 to t2, the acceleration is a smaller a1x. The velocity when the second rocket burns out is

v2x=v1x+a1x Δt=a0x t1+a1x(t2−t1)

where for v1x we used the algebraic result from the first part of the motion. Now we have enough information to complete the solution. We know that the acceleration is halved when the first rocket burns out, so a1x=12a0x. Thus

v2 x=625 m/s=a0 x(10 s)+12a0x(5 s)=(12.5 s)a0x 

Solving, we find a0x=50 m/s2.

With the acceleration now known, we can calculate the position and velocity when the first rocket burns out:

x1=12a0x t12=12 (50 m/s2)(10 s)2=2500 mv1x=a0x t1=(50 m/s2)(10 s)=500 m/s

Finally, the position when the second rocket burns out is

x2=x1+v1x Δt+12a1x(Δt)2=2500 m+(500 m/s)(5 s)+12(25 m/s2)(5 s)2=5300 m

The sled has traveled 5300 m when it reaches 625 m/s at the burnout of the second rocket.

REVIEW 5300 m is 5.3 km, or roughly 3 miles. That’s a long way to travel in 15 s! But the sled reaches incredibly high speeds. At the final speed of 625 m/s, over 1200 mph, the sled would travel nearly 10 km in 15 s. So 5.3 km in 15 s for the accelerating sled seems reasonable.