Equation 2.4 allows us to find the instantaneous velocity if we know the position as a function of time. But what about the reverse problem? Can we use the object’s velocity to calculate its position at some future time t? Equation 2.3, , does this for the case of uniform motion with a constant velocity. We need to find a more general expression that is valid when is not constant.
FIGURE 2.14a is a velocity-versus-time graph for an object whose velocity varies with time. Suppose we know the object’s position to be at an initial time . Our goal is to find its final position at a later time .
Because we know how to handle constant velocities, using Equation 2.3, let’s approximate the velocity function of Figure 2.14a as a series of constant-velocity steps of width . This is illustrated in FIGURE 2.14b. During the first step, from time to time , the velocity has the constant value . The velocity during step has the constant value . Although the approximation shown in the figure is rather rough, with only 11 steps, we can easily imagine that it could be made as accurate as desired by having more and more ever-narrower steps.
The velocity during each step is constant (uniform motion), so we can apply Equation 2.3 to each step. The object’s displacement during the first step is simply . The displacement during the second step , and during step the displacement is .
The total displacement of the object between and can be approximated as the sum of all the individual displacements during each of the constant-velocity steps. That is,
where (Greek sigma) is the symbol for summation. With a simple rearrangement, the particle’s final position is
Our goal was to use the object’s velocity to find its final position . Equation 2.10 nearly reaches that goal, but Equation 2.10 is only approximate because the constant-velocity steps are only an approximation of the true velocity graph. But if we now let , each step’s width approaches zero while the total number of steps approaches infinity. In this limit, the series of steps becomes a perfect replica of the velocity-versus-time graph and Equation 2.10 becomes exact. Thus
The expression on the right is read, “the integral of from to .” Equation 2.11 is the result that we were seeking. It allows us to predict an object’s position at a future time .
We can give Equation 2.11 an important geometric interpretation. FIGURE 2.15 shows step in the approximation of the velocity graph as a tall, thin rectangle of height and width . The product is the area of this small rectangle. The sum in Equation 2.11 adds up all of these rectangular areas to give the total area enclosed between the t-axis and the tops of the steps. The limit of this sum as is the total area enclosed between the t-axis and the velocity curve. This is called the “area under the curve.” Thus a graphical interpretation of Equation 2.11 is
NOTE Wait a minute! The displacement is a length. How can a length equal an area? Recall earlier, when we found that the velocity is the slope of the position graph, we made a distinction between the actual slope and the physically meaningful slope? The same distinction applies here. We need to measure the quantities we are using, and , by referring to the scales on the axes. is some number of seconds while is some number of meters per second. When these are multiplied together, the physically meaningful area has units of meters.
FIGURE 2.16 shows the velocity-versus-time graph of a drag racer. How far does the racer move during the first 3.0 s?
MODEL Model the drag racer as a particle with a well-defined position at all times.
VISUALIZE FIGURE 2.16 is the graphical representation.
SOLVE The question “How far?” indicates that we need to find a displacement rather than a position . According to Equation 2.12, the car’s displacement between and is the area under the curve from to . The curve in this case is an angled line, so the area is that of a triangle:
The drag racer moves 18 m during the first 3 seconds.
REVIEW The “area” is a product of s with m/s, so has the proper units of m.
FIGURE 2.17 is the velocity graph for a particle that starts at at time .
Draw a motion diagram for the particle.
Where is the particle’s turning point?
At what time does the particle reach the origin?
VISUALIZE The particle is initially 30 m to the right of the origin and moving to the right with a speed of 10 m/s. But is decreasing, so the particle is slowing down. At the velocity, just for an instant, is zero before becoming negative. This is the turning point. The velocity is negative for so the particle has reversed direction and moves back toward the origin. At some later time, which we want to find, the particle will pass .
SOLVE a. FIGURE 2.18 shows the motion diagram. The distance scale will be established in parts b and c but is shown here for convenience.
b. The particle reaches the turning point at . To learn where it is at that time we need to find the displacement during the first two seconds. We can do this by finding the area under the curve between and
The turning point is at .
c. The particle needs to move m to get from the turning point to the origin. That is, the area under the curve from to the desired time needs to be . Because the curve is below the axis, with negative values of , the area to the right of is a negative area. With a bit of geometry, you will find that the triangle with a base extending from to has an area of . Thus the particle reaches the origin at .