Let’s look at some examples of the full strategy for drawing motion diagrams.
A spaceship carrying the first astronauts to Mars descends safely to the surface. Draw a motion diagram for the last few seconds of the descent.
MODEL The spaceship is small in comparison with the distance traveled, and the spaceship does not change size or shape, so it’s reasonable to model the spaceship as a particle. We’ll assume that its motion in the last few seconds is straight down. The problem ends as the spacecraft touches the surface.
VISUALIZE FIGURE 1.13 shows a complete motion diagram as the spaceship descends and slows, using its rockets, until it comes to rest on the surface. Notice how the dots get closer together as it slows. The inset uses the steps of Tactics Box 1.2 (numbered circles) to show how the acceleration vector is determined at one point. All the other acceleration vectors will be similar because for each pair of velocity vectors the earlier one is longer than the later one.
A skier glides along smooth, horizontal snow at constant speed, then speeds up going down a hill. Draw the skier’s motion diagram.
MODEL Model the skier as a particle. It’s reasonable to assume that the downhill slope is a straight line. Although the motion as a whole is not linear, we can treat the skier’s motion as two separate linear motions.
VISUALIZE FIGURE 1.14 shows a complete motion diagram of the skier. The dots are equally spaced for the horizontal motion, indicating constant speed; then the dots get farther apart as the skier speeds up going down the hill. The insets show how the average acceleration vector is determined for the horizontal motion and along the slope. All the other acceleration vectors along the slope will be similar to the one shown because each velocity vector is longer than the preceding one. Notice that we’ve explicitly written for the acceleration beside the dots where the velocity is constant. The acceleration at the point where the direction changes will be considered in Chapter 4.
Notice something interesting in Figures 1.13 and 1.14. Where the object is speeding up, the acceleration and velocity vectors point in the same direction. Where the object is slowing down, the acceleration and velocity vectors point in opposite directions. These results are always true for motion in a straight line. For motion along a line:
An object is speeding up if and only if and point in the same direction.
An object is slowing down if and only if and point in opposite directions.
An object’s velocity is constant if and only if .
NOTE In everyday language, we use the word accelerate to mean “speed up” and the word decelerate to mean “slow down.” But speeding up and slowing down are both changes in the velocity and consequently, by our definition, both are accelerations. In physics, acceleration refers to changing the velocity, no matter what the change is, and not just to speeding up.
Draw the motion diagram of a ball tossed straight up in the air.
MODEL This problem calls for some interpretation. Should we include the toss itself, or only the motion after the ball is released? What about catching it? It appears that this problem is really concerned with the ball’s motion through the air. Consequently, we begin the motion diagram at the instant that the tosser releases the ball and end the diagram at the instant the ball touches his hand. We will consider neither the toss nor the catch. And, of course, we will model the ball as a particle.
VISUALIZE We have a slight difficulty here because the ball retraces its route as it falls. A literal motion diagram would show the upward motion and downward motion on top of each other, leading to confusion. We can avoid this difficulty by horizontally separating the upward motion and downward motion diagrams. This will not affect our conclusions because it does not change any of the vectors. FIGURE 1.15 shows the motion diagram drawn this way. Notice that the very top dot is shown twice—as the end point of the upward motion and the beginning point of the downward motion.
The ball slows down as it rises. You’ve learned that the acceleration vectors point opposite the velocity vectors for an object that is slowing down along a line, and they are shown accordingly. Similarly, and point in the same direction as the falling ball speeds up. Notice something interesting: The acceleration vectors point downward both while the ball is rising and while it is falling. Both “speeding up” and “slowing down” occur with the same acceleration vector. This is an important conclusion, one worth pausing to think about.
Now look at the top point on the ball’s trajectory. The velocity vectors point upward but are getting shorter as the ball approaches the top. As the ball starts to fall, the velocity vectors point downward and are getting longer. There must be a moment—just an instant as switches from pointing up to pointing down—when the velocity is zero. Indeed, the ball’s velocity is zero for an instant at the precise top of the motion!
But what about the acceleration at the top? The inset shows how the average acceleration is determined from the last upward velocity before the top point and the first downward velocity. We find that the acceleration at the top is pointing downward, just as it does elsewhere in the motion.
Many people expect the acceleration to be zero at the highest point. But the velocity at the top point is changing—from up to down. If the velocity is changing, there must be an acceleration. A downward-pointing acceleration vector is needed to turn the velocity vector from up to down. Another way to think about this is to note that zero acceleration would mean no change of velocity. When the ball reached zero velocity at the top, it would hang there and not fall if the acceleration were also zero!