1.3.2 Displacement

We said that motion is the change in an object’s position with time, but how do we show a change of position? A motion diagram is the perfect tool. FIGURE 1.6 is the motion diagram of a sled sliding down a snow-covered hill. To show how the sled’s position changes between, say, t3=3 s and t4=4 s, we draw a vector arrow between the two dots of the motion diagram. This vector is the sled’s displacement, which is given the symbol Δr⃗. The Greek letter delta (Δ) is used in math and science to indicate the change in a quantity. In this case, as we’ll show, the displacement Δr⃗ is the change in an object’s position.

FIGURE 1.6 The sled undergoes a displacement Δr⃗ from position r⃗3 to position r⃗4.

The figure illustrates the displacement of a sled between two frames on the x y coordinate system.
FIGURE 1.6 Full Alternative Text

NOTE   Δr⃗ is a single symbol. It shows “from here to there.” You cannot cancel out or remove the Δ.

Notice how the sled’s position vector r⃗4 is a combination of its early position r⃗3 with the displacement vector Δr⃗. In fact, r⃗4 is the vector sum of the vectors r⃗3 and Δr⃗. This is written

r⃗4=r⃗3+Δr⃗ (1.1)

Here we’re adding vector quantities, not numbers, and vector addition differs from “regular” addition. We’ll explore vector addition more thoroughly in Chapter 3, but for now you can add two vectors A⃗ and B⃗ with the three-step procedure of 《 TACTICS BOX 1.1.

TACTICS BOX 1.1 Vector addition

To add B⃗ to A⃗:

The figure illustrates two vector arrows labeled vector "A" and vector B.

1 Draw A⃗

The figure illustrates a vector arrow labeled vector “A” pointing toward the upper right.

2 Place the tail of B⃗ at the tip of A⃗.

The figure illustrates two vector arrows labeled vector "A" and vector B.

3 Draw an arrow from the tail of A⃗ to the tip of B⃗. This is vector A⃗+B⃗.

The figure illustrates three vector arrows labeled vector "A", vector B and vector "A" plus vector B.

If you examine Figure 1.6, you’ll see that the steps of Tactics Box 1.1 are exactly how r⃗3 and Δr⃗ are added to give r⃗4.

NOTE   A vector is not tied to a particular location on the page. You can move a vector around as long as you don’t change its length or the direction it points. Vector B⃗ is not changed by sliding it to where its tail is at the tip of A⃗.

Equation 1.1 told us that r⃗4=r⃗3+Δr⃗. This is easily rearranged to give a more precise definition of displacement: The displacement Δr⃗ of an object as it moves from one position r⃗a to a different position r⃗b is

Δr⃗=r⃗b−r⃗a(1.2)

That is, displacement is the change (i.e., the difference) in position. Graphically, Δr⃗ is a vector arrow drawn from position r⃗a to position r⃗b.